🇰🇷 한글 설명
Linux 커널의 uinput 모듈에서 ff-core와 관련된 순환 잠금 의존성(Circular Locking Dependency) 취약점이 발견되었습니다. force-feedback 게임패드를 사용할 때 특정 잠금 순서가 꼬이면서 시스템 데드락(Deadlock)이 발생할 수 있는 문제입니다.
💡 쉬운 설명
컴퓨터 내부에서 여러 작업이 서로의 차례를 기다리며 무한 대기에 빠지는 현상이 발생할 수 있습니다. 특히 게임패드를 연결해 사용할 때 시스템이 멈출 수 있는 문제입니다.
🇺🇸 원문 (English)
In the Linux kernel, the following vulnerability has been resolved:
Input: uinput - fix circular locking dependency with ff-core
A lockdep circular locking dependency warning can be triggered
reproducibly when using a force-feedback gamepad with uinput (for
example, playing ELDEN RING under Wine with a Flydigi Vader 5
controller):
ff->mutex -> udev->mutex -> input_mutex -> dev->mutex -> ff->mutex
The cycle is caused by four lock acquisition paths:
1. ff upload: input_ff_upload() holds ff->mutex and calls
uinput_dev_upload_effect() -> uinput_request_submit() ->
uinput_request_send(), which acquires udev->mutex.
2. device create: uinput_ioctl_handler() holds udev->mutex and calls
uinput_create_device() -> input_register_device(), which acquires
input_mutex.
3. device register: input_register_device() holds input_mutex and
calls kbd_connect() -> input_register_handle(), which acquires
dev->mutex.
4. evdev release: evdev_release() calls input_flush_device() under
dev->mutex, which calls input_ff_flush() acquiring ff->mutex.
Fix this by introducing a new state_lock spinlock to protect
udev->state and udev->dev access in uinput_request_send() instead of
acquiring udev->mutex. The function only needs to atomically check
device state and queue an input event into the ring buffer via
uinput_dev_event() -- both operations are safe under a spinlock
(ktime_get_ts64() and wake_up_interruptible() do not sleep). This
breaks the ff->mutex -> udev->mutex link since a spinlock is a leaf in
the lock ordering and cannot form cycles with mutexes.
To keep state transitions visible to uinput_request_send(), protect
writes to udev->state in uinput_create_device() and
uinput_destroy_device() with the same state_lock spinlock.
Additionally, move init_completion(&request->done) from
uinput_request_send() to uinput_request_submit() before
uinput_request_reserve_slot(). Once the slot is allocated,
uinput_flush_requests() may call complete() on it at any time from
the destroy path, so the completion must be initialised before the
request becomes visible.
Lock ordering after the fix:
ff->mutex -> state_lock (spinlock, leaf)
udev->mutex -> state_lock (spinlock, leaf)
udev->mutex -> input_mutex -> dev->mutex -> ff->mutex (no back-edge)
📍 영향받는 시스템
Linux Kernel (uinput 및 ff-core 모듈 사용 환경)
⚔️ 공격 벡터
특정 하드웨어(force-feedback 지원 게임패드)를 사용하여 uinput을 통해 입력을 생성할 때 발생
🛡️ 대응 방법
uinput 모듈의 잠금 메커니즘을 개선한 최신 Linux 커널 버전으로 업데이트
🔧 검증 코드
현재 실행 중인 커널 버전을 확인하여 취약점이 해결된 패치 버전인지 확인합니다.